Lucian NERF - PBE Balance Changes Ability Spotlight - League of Legends

Full list of Lucian balance changes below. Updated Changes as of the 10th July 2014:. Base Attack Damage is now 52 (up from 49). Base Health is now 500 (up from 470). Base Movement Speed is now 335 (up from 330). Piercing Light [ Q ] - Now deals full damage to minions (from 75%). Relentless Pursuit [ E ] - Cooldown is now 14/13/12/11/10 seconds (down from 16/15/14/13/12). Patch 4.12 PBE Balance Changes (8th of July). Basic Attack Range is now 500 (down from 550). Piercing Light [ Q ] - Cast range is now 500 (down from 550). Piercing Light [ Q ] - Now costs 50/55/60/65/70 mana (down from 60/65/70/75/80). Relentless Pursuit [ E ] - Tooltip removed: "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset.". Relentless Pursuit [ E ] - New tooltip: "Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by 1 second (doubles to 2 seconds against champions).". Relentless Pursuit [ E ] - Now doesn't cost mana (from 40/30/20/10/0). Relentless Pursuit [ E ] - Cooldown is now 16/15/14/13/12 seconds (from 18/16/14/12/10). From the League of Legends Patch 4.11 patch notes:. "Lucian. We have no change for Lucian this patch but wanted to highlight that he's currently high on our list. Specifically in competitive play, Lucian is crowding out almost all other marksman choices (aside from maybe Kog'Maw) due to his high general strengths and lack of meaningful weaknesses (does this sound familiar?). We're currently very aware of Lucian's dominating performance but want to make sure we get the right changes in to give him said weaknesses. |--| General. VERY STRONG Yes ⇒ Still yes". LIVESTREAM:.

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