Dive into C++11 - [1] - Arkanoid clone in 160~ lines of code (SFML 2.1)
The intended audience for this tutorial/screencast are people who have some experience with C++ in general. We will analyze the entire code for a primitive version of Arkanoid/Breakout, divided in 9 executable segments. As this is my first time doing a complete game development tutorial screencast, I greatly appreciate comments and criticism, and ideas for future videos/tutorials. Also, feel free to fork the game's source code at.